3D modelling artists/ 3D Generalists are to create Hard Surface/ Product Modelling and Soft Body 3D models. Sculpting artists are to use Zbrush for adding details to 3D Assets.
Roles and Responsibilities
❖ Modelling skills in Zbrush/ Autodesk Maya. Ability to create excellent neat and clean low poly 3D models in real-world size and with a proper snapping of vertex, logical naming, grouping, and excellent topology in Autodesk Maya, Zbrush.
❖ Cleaning up the mesh and texture of raw 3D scans using Zbrush/ Mudbox.
❖ Retopology of the clean 3D scans.
❖ Create High and Mid poly 3d models: Ability to create the LOD (Level of detail) of the same model as per prescribed poly budget.
❖ Follow design references and work in a range of styles: Must have an eye to capture the details from the provided references, and create the 3d models accordingly. Create alternate visual styles in accordance with the client’s vision and needs.
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