Environment Generalist TDs at DNEG are passionate about problem solving and collaboration. In joining our dynamic team of multi-talented artists, you will be able to utilise and develop your diverse skillset. Our artists develop efficient methodologies and workflows for producing cutting edge environments on the highest calibre feature film projects. Environment Generalist TDs should have a range of skills in 3D and 2.5D. Your work may include modelling, texturing, look development, lighting, and re-projection, and requires you to make smart creative and technical decisions on a day-to-day basis.
Must Have
Knowledge of Maya, Mari,Substance painter
Experience on modelling, texturing, layout, lighting and digital matte painting for high-end broadcast or feature film projects
Thorough understanding of 3D and 2.5D VFX processes and production pipelines
Strong working knowledge of a range of VFX industry software
Good understanding of compositing
Experience working with shoot data including photographic and reference data, HDRIs,photogrammetry and Lidar